4. Names and Functions of Respective Parts

4.1. Welcome Screen

At startup, you can choose to create a new file, open an existing file, or open the previous project file.

4.1 Welcome window 01
  • [New] : A new project file will be created.

    4.1 Welcome window 02

    Select the component according to your license.

    The number of required licenses varies depending on the device to be connected.
    The DME7 requires the optional expansion kit "DEK-AFC-I" (sold separately). With the DME10, the inputs can be expanded up to 128 channels and the outputs up to 64 channels by purchasing the additional "NX-AFC-I."

    Refer to the table below for the components that can be added depending on the number of licenses.

    Hardware 0 licenses 1 license 2 licenses

    DME7

    Not available

    32 in - 16 out × 1

    64 in - 32 out × 1
    or
    32 in - 16 out × 1

    DME10

    32 in - 16 out

    64 in - 32 out × 1
    or
    32 in - 16 out × 2

    128 in - 64 out × 1
    or
    64 in - 32 out × 2
    or
    32 in - 16 out × 3

  • [Load] : The saved project file ".afciprj" will be read.

  • [Last] : The state when the software was closed the last time will be restored.

4.2. Common to All Windows

AFC Image Controller consists of the "main window," "window display selector," "function window display area," and "status area."

4.2 For common windows 01

"Main window"
The "main window" contains the main fader section, 2D Stage window, and Controls window. The display will differ depending on the display size of the software.
Click " 4.2 For common windows 02 " to view in full screen.

"Main fader section"
You can control on/off of the Show mode and the main volume.

  • 4.2 For common windows 03 [Solo Clear]
    All Solo settings on sound objects and speakers will be cleared.

  • 4.2 For common windows 04 [Show]
    This item will be used during real performances of musicals, concerts, or such occasions.
    Turning on this item enables the Show mode and restricts the Solo function. In addition, the following functions are also restricted:

    • OBA Mute

    • Zone settings for sound objects

    • Zone settings for 3D reverb

    • Import function for Speakers and SubSpeakers

    • Changing the coordinates of Speakers and SubSpeakers, and on-off switching

    • Distance Attenuation and Precision in Advanced Settings

      If the same AFC Image component is connected to AFC Image Controllers of multiple computers, changes to the following items will also be restricted:

      • Network Interface, Device, Component/Online, and Configuration under [System] - [Settings]

  • 4.2 For common windows 05 [OBA MUTE]
    OBA Main will be muted.

  • 4.2 For common windows 06 4.2 For common windows 07 [Main(dB)]
    The OBA Main volume will be adjusted.
    The volume graphic changes depending on the window size.

"Window display selector"
The content displayed in the main window will be switched.

  • 4.2 For common windows 08 [Single Pane]
    The 2D Stage window or Controls window will be maximized.

  • 4.2 For common windows 09 [2D Stage]
    Only the 2D Stage window will be displayed in the main window.

  • 4.2 For common windows 10 [Controls]
    Only the Controls window will be displayed in the main window.

  • 4.2 For common windows 11 [Dual Pane]
    The two-screen view of the 2D Stage window and the Controls window will be displayed.
    The 2D Stage window displays the current sound objects and the positions of Speakers and SubSpeakers.
    You can also place a sound object, Speaker, or SubSpeaker by dragging it with the mouse.

"2D Stage operation"

Button Illustration Function

4.2 For common windows 12

Displays the origin (X, Y, Z = 0).

4.2 For common windows 13

Sets the interval at which sound objects are moved when dragged in the 2D Stage window. The movement interval can be selected from 0.1, 0.2, 0.5, and 1.0 (m). When this button is set to off, the movement interval will be 0.01 m.

4.2 For common windows 14

Switches the display of the 2D Stage window between X-Y (plan view) and X-Z (section view).

4.2 For common windows 15

Switches show/hide on the 2D Stage.

4.2 For common windows 16

ID number

4.2 For common windows 17

Name

4.2 For common windows 18

Level(dB)

4.2 For common windows 19

Size

4.2 For common windows 20

Speakers、SubSpeakers

4.2 For common windows 21

Enlarges or reduces the display area.

"Function window"
Functions that can be executed by AFC Image Controller are grouped by settings in the function window.

  • 4.2 For common windows 22 [Control]
    Set the parameters of sound objects.

  • 4.2 For common windows 23 [Scenes]
    Store or recall scenes.

  • 4.2 For common windows 24 [Reverb]
    Set 3D reverb and EQ.

  • 4.2 For common windows 25 [System]
    Configure system-wide settings, such as output adjustment, connection to a DME7/10, and saving project files.

  • 4.2 For common windows 26 [About]
    Check the version of AFC Image Controller.

Status area
The status area displays the current status of each item.

  • 4.2 For common windows 27 [Current Scene] button
    The current scene will be displayed. Click this button to move to [Scenes].

  • 4.2 For common windows 28 [Reverb Pattern]
    The current reverb pattern will be displayed. Click this button to move to [Reverb].

  • 4.2 For common windows 29 [Configuration]
    The current configuration will be displayed. Click this button to move to [System]-[Settings].

  • 4.2 For common windows 30 [Connection State]
    The connection status with the device will be displayed. Click this button to move to [System]-[Settings].

2D stage window

Controls window

4.3. Controls Window

Set the parameters for each sound object.

4.3 Controls window 01

4.3.1. Setup of sound objects

4.3 Controls window 02
Setting Item Overview

#ID number

The ID number of the sound object. Click # at the top to sort by ID number.

Icon

Sets the icon and color tone for each sound object.

Name

Displays/allows you to edit the name of each sound object. Click Name at the top to sort by name.

Level(dB)

Displays the input level of each sound object.

Gain(dB)

Adjusts the gain of each sound object.

On

Sets the on/off setting for each sound object.

Solo

Sets the Solo on/off setting for each sound object. Click "Solo" at the top to turn on/off all sound objects at once. The Solo function is restricted in the Show mode.

Hide

Sets the display of sound objects in the 2D Stage window. Click [Hide] at the top to set the display of all sound objects at once.

Zone

Displays the currently assigned zone. Use the down arrow to change the zone.

4.3.2. Advanced Settings

Configure the advanced function settings of sound objects. The settings will be reflected in all sound objects.

4.3.2 Advanced Settings 01
Function Explanation

Precision

Sets the precision of sound object localization in five levels.
When the precision is set to High, localization will be clearer, but sound object movements will be less smooth.
When the precision is set to Low, the sound object movements will be smoother, but the localization will be unclear.

Distance Attenuation(dB)

Sets the distance attenuation when a sound object is localized outside the speakers. The attenuation can be set from -6 to 0 dB.

Main Fader Recall Safe

Applies Recall Safe to [Main(dB)].

4.3.3. Filter

Narrow down the sound objects to be displayed. Multiple narrowing conditions can be selected.

4.3.3 Filter 01

① The sound objects to be displayed are narrowed down to those meeting the condition entered in ID number.
② The sound objects to be displayed are narrowed down to those meeting the condition entered in Name.
③ The sound objects to be displayed are narrowed down to those meeting the conditions selected in Color, Icon, and Type.
④ The sound objects to be displayed are narrowed down based on On, Hide, and on/off of X-Y Mode.
⑤ All narrowing conditions are reset.
⑥ The previously selected narrowing conditions are displayed again.

4.3.4. Sound object parameter settings

4.3.4 Sound object parameter settings 01

① When a parameter name is clicked, the selected function will be displayed to the right of the sound object list (② in the image).

Depending on the Single Panel view or the software screen size, items other than the selected item may be displayed in the Controls window.
  • [Pairing]
    The following parameters can be paired between two sound objects whose ID numbers are adjacent to each other.

    • Gain, Solo, Hide, Position, Size, AUX Send, Rev Send, Recall Safe, Settings

      4.3.4 Sound object parameter settings 02

      [Pair Down] [Pair Up]
      Adjacent sound objects will be paired.

      [Release Pairing]
      The pairing will be canceled.

  • [Position]
    4.3.4 Sound object parameter settings 03 The position of the sound object will be displayed/set in X, Y, and Z coordinates. Set the coordinates between -500 (m) and 500 (m).

  • [Type]
    4.3.4 Sound object parameter settings 04 Select the method for controlling the coordinates of the sound object.
    When a fingerprint mark " 4.3.4 Sound object parameter settings 05 " is displayed for the sound object in the 2D Stage window, the object can be directly moved within the 2D Stage window.

    Setting Explanation

    Manual

    Allows for controlling the position of the sound object from AFC Image Controller or an external controller.

    Static

    Disables controlling the position of the sound object from AFC Image Controller or an external controller.

    External

    Allows for controlling the position of the sound object only from an external controller.

  • [Size]
    4.3.4 Sound object parameter settings 06 Set the width in the X-Y plane and the height in the Z axis direction of the sound object between 0.0 and 100.0. When the values are set to 100.0, audio will be output from all speakers in the zone to which the sound object is assigned.

  • [AUX Send]
    4.3.4 Sound object parameter settings 07 Set on/off and the send level of the AUX send.

  • [Rev Send]
    4.3.4 Sound object parameter settings 08 Set on/off and the send level of the reverb send. Audio after gain adjustment will be sent.

  • [Sub Send]
    4.3.4 Sound object parameter settings 09 Set on/off and the send level of Sub Send. Audio of the selected sound object will be sent to [SubSpeakers] in [System]. Audio after gain adjustment will be sent.

  • [Recall Safe]
    4.3.4 Sound object parameter settings 10

    Recall Safe is a function that protects scene memories from being recalled. The Recall Safe settings are saved separately from scene data.

    Set on/off of the Recall Safe function. When the function is set to on, the parameter settings of sound objects will be retained when a scene is recalled. When the function is set to off, the scene will be recalled regardless of the parameter settings of the sound objects.
    In addition, [Rec/S Params] allows you to set Recall Safe in detail for each item.

    4.3.4 Sound object parameter settings 11

  • [X-Y Mode]
    4.3.4 Sound object parameter settings 12 Set the X-Y mode.

    When the X-Y mode is set to on, the Z coordinate value of the sound object will be ignored, and rendering will be performed regardless of the Z coordinate of each speaker.

4.4. Scenes Window

You can name the current settings and save them as a "scene." Saved scenes can be recalled at any time.

4.4 Scenes window 01

The following information can be saved in a scene:

  • On/off and gain settings of sound objects

  • Display, position, size, icon, color, name, and type of sound objects

  • Level setting of Main (dB)

  • On/off and level setting of AUX Send

  • On/off and level setting of Rev Send

  • On/off and level setting of Sub Send

  • On/off setting of X-Y Mode

  • On/off setting of Hide

  • Zone settings

  • Reverb (Time, Space, and Equalizer) settings

The [Pairing] setting is not included in the scenes.

4.4.1. Registering a scene

Click [ 4.4.1 Registering the scene 01 ] to open the dialog screen.
When registering a scene, you can enter the following information:

store new scene
  • Name (Scene name) / Comment (Annotation) / Number (1 to 1000) / Version (0 to 99)

Up to 1000 scenes can be registered.

Once you have entered the information, click [OK] to register the scene. The registered scene will be reflected in the list. The Name and Comment (Annotation) of a registered scene can be edited from the Scene list. You can also narrow down the scenes displayed in the Scene list using [Filter].

4.4.1 Registering the scene 03

Multiple narrowing conditions can be selected.

① The scenes to be displayed are narrowed down to those meeting the condition entered in ID number.
② The scenes to be displayed are narrowed down to those meeting the condition entered in Name.
③ The scenes to be displayed are narrowed down to those meeting the condition entered in Comment.

4.4.2. Overwriting a scene

Overwrite an already registered scene with the current parameters.
Select the scene to be overwritten and click [ 4.4.2 Overwrite the scene 01 Update Scene]. When the [ 4.4.2 Overwrite the scene 02 ] mark has changed to [ 4.4.2 Overwrite the scene 03 ], click the button again to overwrite the scene.
To cancel the overwrite, click the activated [ 4.4.2 Overwrite the scene 04 Undo] button.

If you click [ 4.4.2 Overwrite the scene 04 Undo] by mistake, you can cancel the Undo by clicking [ 4.4.2 Overwrite the scene 04 Undo] again.

4.4.3. Recalling a scene

Select a scene from the Scene list and click [ 4.4.3 Recall the scene 01 Recall Scene]. To cancel recalling the scene and return to the original state, click [ 4.4.2 Overwrite the scene 04 Undo].

4.4.4. Deleting a scene

Select the scene to be deleted from the Scene list, and then click [ 4.4.4 Delete the scene 01 Delete Scene]. When the [Delete Scene] button turns orange, click it again to delete the scene.

Once a scene is deleted, it cannot be restored.

4.4.5. Duplicating a scene

Select the scene you want to duplicate and click [ 4.4.5 Duplicate the scene 01 Duplicate Scene].
A dialog appears with only the Version value of the original scene updated. You can rewrite the information as desired and duplicate the scene.

Note that if you enter a Number or Version value that already exists, the existing scene will be overwritten.

4.5. Reverb Window

You can create the optimal reverberation based on the position of each sound object, and generate a reverb effect signals optimized for the position of each speaker.
This window offers multiple presets with different spatial shapes, and allows you to intuitively operate the temporal, spatial, and frequency parameters of the reverb components.

4.5 Reverb window 01
Only one reverb pattern can be selected at a time.

4.5.1. Reverb Global Parameter

4.5.1 Reverb global parameter 01

Adjust the overall output level of the reverb and determine the output zone.

[Reverb Main (dB)]
Adjust the overall output level of the reverb. Also, use " 4.5.1 Reverb global parameter 02 " to switch on/off.

[Sub Send]
Adjust the level of the reverb to be output to the SubSpeakers. Also, use " 4.5.1 Reverb global parameter 02 " to switch on/off.

[Zone]
Select the zone from which the reverb will be output.

[Recall Safe]
Set on/off of the Recall Safe function. If this item is on, no memory is recalled.

Recall Safe is a function that protects scene memories from being recalled. The Recall Safe settings are saved separately from scene data.
To apply an edited reverb pattern to a different zone, we recommend using a scene. For the scene settings, refer to section 4.4 .

4.5.2. Reverb pattern selection

4.5.2 Reverb Pattern select 01

① Click the room icon, select a reverb pattern from six types, and adjust it. After selecting a pattern, set the following parameters.

[Reverb Center]
Set the center coordinates of the selected reverb pattern. Enter the coordinates directly, or drag the orange label in the 2D Stage window.

[Room Size]
Set the size (magnification) of the room for the selected pattern.

4.5.3. Time screen

The [Time] window allows you to set the temporal parameters of the reverbs.

4.5.3 Time window 01
Setting Explanation

Pre-Delay(ms)

Adjusts the delay time before the reverb, including early reflections, takes effect.

Fade In (ms)

Adjusts Fade-in Time of the reverb. Turn on [Auto Fade-in] to adjust it automatically.

Decay

Adjusts the decay time of the reverb.

ER Level(dB)

Adjusts the early reflection level.

Reverb Level(dB)

Adjusts the reverb level.

You can also intuitively operate the displayed graph by dragging it.

4.5.4. Space screen

4.5.4 Space window 01

The [Space] window allows you to adjust the spatial characteristics of the 3D reverbs. The head image helps to intuitively understand the spatial changes of parameters centered around the human head facing in the positive Y-axis direction.

[Gain]
Adjust the gain bias for each axis of weight X, Y, and Z. In addition, the gain distribution in the center and sides in the X-axis direction can be adjusted using the Shape L/R knobs.

[Delay]
Adjust the delay bias for each axis of weight X, Y, and Z. In addition, the delay distribution in the center and sides in the X-axis direction can be adjusted using the Shape L/R knobs.

4.5.5. Equalizer screen

The [Equalizer] window allows you to adjust the frequency characteristics of the reverb using an eight-band EQ.

4.5.5 Equalizer window 01


4.5.5 Equalizer window 02 [A] [B]
You can create two types of EQ, bank A and bank B.
The types can be switched freely, which allows you to compare them.

4.5.5 Equalizer window 03 [Copy] [Paste]
Copy and paste the created EQ.

4.5.5 Equalizer window 04 [Reset]
Reset the EQ of the selected bank.

4.5.5 Equalizer window 05 [Import] [Export]
The set EQ can be read/saved as a file.

  1. When reading saved data
    Click [Import], select the file to read in the pop-up window that appears, and click [Open].

    If the file cannot be read, the message "Failed to open the file" will be displayed.
  2. When saving the set data
    Click [Export], enter a file name in the pop-up window that appears, and click [Save].

    If the file cannot be saved, the message "Failed to save the file" will be displayed.

4.5.5 Equalizer window 06 [Power Button]
This button switches on/off of EQ.

EQ graph
The EQ for the currently selected bank will be displayed. You can also manipulate each band directly on the graph.

[Attenuation]
Adjust the attenuator.

[1-4] [5-8]
EQ bands will be switched.

[Type]
Select the EQ type from the ▼ button. The color of the frequency characteristic curve and part of the graph outer frame changes depending on the type.

[Q] [Freq(Hz)] [Level(dB)]
Set the parameters of the EQ selected in ⑦.

[ 4.5.5 Equalizer window 07 Power button image]
On/off will be switched only for the EQ of the selected band.

4.6. System Window

Configure the output settings, such as Speakers, SubSpeakers, Zone, and AUX Out, as well as the settings for connections with external devices.

4.6 System window 01

① Use the tabs to switch functions. When a tab is selected, each function will be displayed in the main window.

4.6.1. Speakers/SubSpeakers tab

  • Speakers/SubSpeakers parameter settings

    4.6.1 Speakers SubSpeakers tab 01
    Setting Item (Settings) Overview

    #ID number

    The ID number of each Speaker/SubSpeaker. Click # at the top to sort by ID number.

    Name

    Displays/allows you to edit the name of each Speaker/SubSpeaker. Click Name at the top to sort by name.

    X, Y, Z

    Displays/sets the position [m] of each Speaker/SubSpeaker. You can directly move the Speaker/SubSpeaker icons on the 2D Stage window.
    Once the position is determined, click [✓ Apply] at the top of the window to confirm the change. To cancel the change, click [× Cancel].

    Gain(dB)

    Adjusts the level of each Speaker/SubSpeaker.

    Level(dB)

    Displays the output level of each Speaker/SubSpeaker.

    On

    Sets on/off of each Speaker/SubSpeaker.

    OSC

    Outputs the noise set in [Oscillator].

  • Speaker/SubSpeaker parameter switching

    4.6.1 Speakers SubSpeakers tab 02

    ① When a parameter is clicked, the selected function will be displayed to the right of the speaker list (② in the image).

    Depending on the Single Panel view or the software screen size, items other than the selected item may be displayed in the Controls window.
    Setting Item (Settings) Overview

    Settings

    Solo: The Solo on/off will be set for each Speaker/SubSpeaker. Click [Solo] at the top to turn all Speakers/SubSpeakers on/off at once. The Solo function is restricted in the Show mode.

    Hide: The display of Speakers/SubSpeakers in the 2D Stage window will be set. Click [Hide] at the top to set the display of all Speakers/SubSpeakers at once.

    Equalizer

    Sets EQ for each Speaker/SubSpeaker. To learn how to set EQ, refer to " 4.5.5 Equalizer screen ."

    Delay

    Sets the delay for each Speaker/SubSpeaker. The delay scale can be selected from three types.

  • Other settings

    [Filter]
    Narrow down the list items by ID number or Name. Multiple narrowing conditions can be selected.

    4.6.1 Speakers SubSpeakers tab 03

    ① The Speakers/SubSpeakers to be displayed are narrowed down to those meeting the condition entered in ID number.
    ② The Speakers/SubSpeakers to be displayed are narrowed down to those meeting the condition entered in Name.
    ③ The Speakers/SubSpeakers to be displayed are narrowed down based on On and on/off of Hide.

    [Oscillator]
    This item allows you to select, edit, and output a sine wave or pink noise.

    The same setting is also applicable from Oscillator of AUX Out.
    4.6.1 Speakers SubSpeakers tab 04

    [Reference]
    When this item is turned on, the oscillator signals will be output to Oscillator Reference Out.

    [Level(dB)] knob
    Set the output level.

    Oscillator mode selection
    Select the mode from six types of waveforms.

    [Advanced settings window]
    You can configure detailed settings when Pink, Burst, or Vari is selected.

    [Play button]
    When this button in turned on, the oscillator signal output goes on standby. Press [ 4.6.1 Speakers SubSpeakers tab 07 Play button] for each Speaker to output the signals.

    4.6.1 Speakers SubSpeakers tab 05

    [Import/Export]
    Import or export speaker data.

    SubSpeakers do not have the import and export functions.
    4.6.1 Speakers SubSpeakers tab 06

    Import : Speaker position data in a ".nys" file will be imported.

    Export : Speaker position information will be exported as a.nys file.

    The .nys file created with the NEXO NS-1 software can be imported into AFC Image Controller.

4.6.2. Zones tab

"Speaker zoning" is a function to assign the playback of a sound object only to a specific speaker group. You can create up to 32 speaker zones and assign multiple speakers to each speaker zone.
Each sound object is output only from the speakers in its assigned zone. Therefore, the range of sound object control is not limited even if speaker systems with different roles are mixed in the same space.
For example, zoning is possible in the way that sound objects on the stage are output only from the front speakers, and sound objects that move the sound image on the audience seat side are output only from the wall and ceiling speakers on the audience seat side.
Each speaker zone can also be set with a rendering area that converts panning in logical coordinates, such as those from an external DAW or mixing console, into any shape in real space.

The RIVAGE series V7.0 and later support control.
4.6.2 Zones tab 01
  • Assigning speakers to a zone
    Click to select the speakers to be assigned to a zone. You can also edit the name of the zone.

    4.6.2 Zones tab 02
  • Zone settings
    Click " 4.6.2 Zones tab 03 " to configure detailed zone settings.

    4.6.2 Zones tab 04

    [ 4.6.2 Zones tab 05 ]
    Select a zone and edit the name of the zone.

    [Speakers]
    Select the speakers to assign to the zone.

    [Rendering Area]
    Move the label icon on the 2D Stage or enter a numerical value to set the rendering area. For the Z-axis direction, enter the value in the Height field.

    • Assign three or more speakers to the zone to be used for rendering.

    • Do not place all the speakers in a zone in a straight line.

    • If the X, Y, or Z coordinate of a sound object is controlled from AFC Image Controller or an external controller, the coordinate will not be converted into the rendering area.

    About rendering areas
    The rendering area settings are applied to the cases where the position information of sound objects is controlled with logical coordinates such as those of external DAW, the panner of a mixing console, or ADM-OSC.

    4.6.2 Zones tab 06

4.6.3. AUX Out tab

Configure the AUX Out settings.

4.6.3 AUX Out tab 01

[ 4.6.3 AUX Out tab 02 Power button]
This button allows you to turn on/off the AUX Out output.

[PRE] [POST] switch buttons
These buttons allow you to switch sending of signals to the AUX bus of a sound object between PRE and POST.

[AUX Out(dB)]
Adjust the output level of AUX Out.

[HiPass]
Set the high-pass filter. The filter type can be selected from the ▼ button.

[LoPass]
Set the low-pass filter. The filter type can be selected from the ▼ button.

[▶ Oscillator]
The specified oscillator signals will be sent to AUX Out.

[Oscillator]
This item allows you to select, edit, and output a sine wave or pink noise. For operation instructions, refer to 4.6.1. Speakers/SubSpeakers tab .

4.6.4. Settings tab

Save project files you have created and set synchronization between the DME and the computer.
For the DME, you need to set a configuration in which AFC Image components are placed beforehand using ProVisionaire Design. To learn how to set the configuration, refer to 3. Basic Usage .

4.6.4 Settings tab 01

"Sync" area
Connect the DME and computer and synchronize them for using AFC Image Controller to control the DME.

The state in which the DME and AFC Image Controller operate in synchronization is called the "online state." Also, the operation to achieve this state is called "synchronization."
4.6.4 Settings tab 02
  1. [Select Network Interface]
    Select the network interface to be used by the computer from the list. Set the IP addresses of the network interface and DME to be used so that they are on the same network.

    For the DME network settings, refer to the DME7/DME10 Reference Manual.
  2. [Select Device]
    Select the DME to be connected. To search for DMEs on the same network, select Unit ID or IP Address from [Match Device by].

    • For Unit ID: Select the DME to be connected from the list.

    • For IP Address: Enter the IP Address and press the Find button. Information about the found device will be displayed. If the device is not found, the error message "Unable to find device at [entered IP Address]" will be displayed.

      The indicator shows the synchronization status with the DME.
      Green: Offline state
      White: Lost state
      The lost state means that the device you want to connect to cannot be found due to factors such as the device being turned off.
      Blue: Online state.
      Yellow: Incompatible state

  3. [Select Component]
    Select the component ID of the AFC Image component set in ProVisionaire Design.
    If there are multiple AFC Image components, select the target component.

  4. [Sync and Connect]
    Select the method for synchronizing the DME and AFC Image Controller.
    To Device: The AFC Image Controller settings will be sent to the DME and will overwrite its settings.
    From Device: The DME settings will be read into AFC Image Controller.

    When connecting from multiple computers at the same time, you can select To Device only for the computer that is first connected and synchronized with the DME.
    For the second or subsequent computers, only "From Device" can be selected.
  5. Select Online. (If the conditions are not met, the button will not be displayed.)
    If a PIN code is specified when the AFC Image components are placed using ProVisionaire Design, enter the specified PIN code in the window that appears.
    If the incorrect PIN code is entered, the message "Component Access PIN is incorrect."is displayed.
    To learn how to set the PIN code, refer to 2.1.1 .

"Configuration" area
Select the configuration of the DME to be connected.

4.6.4 Settings tab 03
When changing the configuration, you may lose parameter settings.

"Project" area
Save or read the created projects.

  • [Load]
    Double-click the saved.afciprj file to launch this software and load the project file.
    In the dialog that appears after the click operation, select the file to read.

    If the file cannot be read, the message "Failed to open the file" will be displayed.
  • [Save]
    Save the current state as a project file.
    In the dialog that appears after the click operation, name the current settings and save them.

    If the file cannot be saved, the message "Failed to save the file" will be displayed.

4.7. About Window

You can check the current version information and various license information.